Designing Models and Props

Many people ask about designing props and models for costume pieces, props and other items we make. While not an artist in the form of drawing and sketching, I do have a background with mechanical drawing. I took a class in the eight grade and was interested in drawing schematics and architectual designs since. One of my first complex drawings was the Viper from Battlestar Galactica in the late 70s. Today I do most of my sketching on the computer with Google Sketchup. I have come a long way from the paper and pencil drawing on the mechanical desk.

Sketchup allows for a full sized drawing of the item I am designing and the ability to scale to the size I want to model. I won’t get into the specifics of the program, as there are plenty of tutorials on YouTube and on the google site as well. Another aspect of drawing in Sketchup is the ability to save files for 3D printers, something I plan to dabble with in the near future.

The first step is to get an idea of what you want to build. I was recently asked about building a model of an airship and what materials to use and how to get started. You need to have a basic visual image of what you want in your mind to put a design on “paper”. I have always wanted to build a model of our airship and started by looking at various images of ship types I might want to convert to the steampunk genre. At first, I was visualizing a tall ship, but soon decided I wanted something simple. I spoke with a friend who builds models professionally. After talking and hashing out details, we came up with a design that I liked. It was not exactly what I had invisioned, but was close enough to what I was after. I had a pencil sketch of the profiles that I could use to transfer to the software.

The next step is to deide on size and materials of the build. I used to build plastic models of planes, cars, ships, really anything I could find a kit for. Later I got interested in remote control aircraft and learned to build using balsa wood, tissue skins, and shrinkable mylar. This was handy as I continued to design the ship in my head. I questioned if I wanted a static model or one that could actually be flown remotely. I looked at both ideas and did some research on envelopes and using actual hot air to make the model lift properly. I am still researching and figuring the math to make this a possibility. It takes a great deal of envelope to lift even a small model with hot air. I watched a lot of videos on model ballooning on YouTube.

I plan you use balsa wood for the majority of the actual ship build when I get started, in order to keep the model light weight. I will also be using rip stop nylon for any envelope system I use. (Current plan in to use an enclose envelope). I also plan to use ducted fans from the model aircraft hobby as my propulsion system, as well as servos to be able to remote control the model. I can’t tell you when I will be done, because this will be a large scale model, and I can only dedicate so much time to it. If I were to change direction and go with a static model, I would still use balsa because it is so easy to use. It cuts easy, you can mold and bend it to a degree, and easy to sand.

When building, you should consider the weight of everything, especially if you are going to transport for display or make the model functional. I plan to use 3D printing for much of the rigging that can’t be done out of balsa, especially the parts that are representative of metal. The filament used in 3D printing is much lighter that actual metal, even if you used aluminum roof flashing.

If you are not sure about how something fits together, use Sketchup to draw it. You would be surprised by how much you learn about connecting different items with this tool. Make clay models to simulate what you want the finished part to look like. You can mold it until it fits just righ and looks pleasing to the eye, then use it for measurements to transfer to the material you will actually use. On that note, use a material that is comfortable for you to work with, or be prepared for a learning curve as you delve into new territory. Most importantly, have fun with it. If something doesn’t work, try something else, never give up. The most fun I have had in steampunk is learning new skills.

Props are very similar in the process of model building. Many times, it is just trial and error on the items you have available to you (test fit parts and see how they look together and keep adding until it is asthetically pleasing to your eye), unless you are going for something very specific. Make sure you use the correct adhesives for the items you are joining together. With balsa, a good wood glue or super glue works well. We have also found that E6000 works very well on a variety of items. Contact cement is also a good adhesive to learn to use properly. And be prepared to do a lot of sanding if you plan to paint your models or props. Especially plastics, they had a mold sizing residue left on them that is oil based, so good sanding and a good cleaning with mineral spirits is required for a good paint job. My recommendations for paint is always automotive paint, it is more durable and adhere much better to metals and plastics.

If you have specific questions, please comment here or send me an email at cannon@airship67.com. Make sure you are specific with the subject line in reference to your question.

You Need a Good Hammer

One of the first tools I got was a mallet/hammer. I was warned early on to never strike your tools with a metal hammer, never EVER, EVER. I started with a wooden mallet like this one (Basic Wooden Hammer) I was warned about the head coming loose, so I ripped the head off the handle, removed the staple holding the parts together and used a good wood glue (Elmers Wood Glue) to glue the head back on the handle. I then drilled a 1/4 inch hole through the side of the  head and through the handle, and glued a 1/4 inch dowel rod (Dowel Rods) in the hole. It strengthens the tool and you would have to work hard to break it.

As I progressed, I moved to better hammers. Here are a couple I recommend, (Raw Hide Hammer), (Nylon Mallet), and a (Nylon Hammer). Any of these will work for tooling leather, it just depends on what you want to spend.

The nylon hammers/mallets do require a little maintenance every now and then. The nut on the end can come loose over time. A good solution to that issue is to apply some thread lock on the threads and tighten the nut down. (Loctite Blue Thread Lock).

I hope some of this information helps. I will continue to point everyone in the right direction on good tools to use. I will also try to point toward the least expensive, quality products to help you get started.

One way to help me continue to bring these items to you is to click the link and buy what you want. As an Amazon Associate I earn from qualifying purchases.. And the great part is, it does not cost you anything extra to throw a little support in my direction.

As I progress through a basic tool list, I will start providing some video content of small projects to let you see exactly how to turn leather into art. Stay tuned in and check back often.

Fair winds,

Cannon

Book Recommendation for Leather Craft Tools

When I first discover Steampunk, I was enamored by the aesthetic. I loved the idea of building something from recycled items and even more so by the leather that was being built for the genre. I embarked on a journey to learn a new craft and build my own pieces. My family was involved as well. As my interest grew in the leather aspect of the genre, I sought help from Cedric Whittaker  of Airship Isabella. He graciously spent the time to answer my questions about the craft and give me some tips and pointers about the tools and books I would need to get started.

The first book he recommended was Leathercraft Tools by Al Stohlman. This is a great introduction book for the tools and how to maintain them. While the book is old, the tools have not changed. Anyone wishing to learn about leather crafting and the tools used should invest in this book. It helped me with many questions about the tools being used in the leather world, and most importantly, how to maintain them. Sharp tools are one of the key elements of producing quality work.

I plan to introduce more items and literature on the subject in future posts. I wanted to give something back to the community, so click on the subscribe button to get notifications of new articles.